![mods were the antithesis of mods were the antithesis of](https://allthatsinteresting.com/wordpress/wp-content/uploads/2014/10/The-scooterist-52.jpg)
- #MODS WERE THE ANTITHESIS OF MOD#
- #MODS WERE THE ANTITHESIS OF PATCH#
- #MODS WERE THE ANTITHESIS OF FULL#
- #MODS WERE THE ANTITHESIS OF FREE#
There's no reason it should be limited at all, from a lore or gameplay "balance" reason.
#MODS WERE THE ANTITHESIS OF FULL#
That civilian grade hull skill? That'd be nice if I could field more than two kites without tipping it downward, considering that nearly anything already civilian grade is trash for combat to begin with and needs that full bonus.
#MODS WERE THE ANTITHESIS OF MOD#
There's lots of problems and none of the real ones are getting tackled, more or less it seems anything that is good is just getting beaten into the ground until no skill or hull mod selection makes any sense or looks interesting. Frigates get endless love, carriers are a waste of OP. There is nothing forcing the player to utilize minmax builds, or at least there wasn't, until development saw to it that rather than let players advance and overcome the idea of "difficulty" necessary for this game was exclusively "give the AI every numerical advantage possible and limit viability for endgame encounters to phase ship piloting abuse."Īnd now by writing that I fear that I've somehow motivated Alex to nerf phase ships to useless boring sameness the way armor tanking was neutered to nothingness, automated ships was neutered to nothingness, several dozen skills require an impossible or not just suboptimal but pointless fleet composition, while D-mod ships become the only meta or viable way of tackling endgame.
#MODS WERE THE ANTITHESIS OF PATCH#
And all we're getting is a long list of patch notes indicating that the direction the game is going is like that for a PvP game, a foolish, positively foolish and unwise obsession with trying to balance a galactic sandbox game.
#MODS WERE THE ANTITHESIS OF FREE#
The player is free to do as they please and find their own amusement, with some "story missions" but ultimately a galaxy to explore, to conquer, to interact with others in. I read patch notes and see a long list of "you can no longer do this," "you can no longer do that," and an endless list right above the bugfixes that is nothing added to the game and dozens of viable or interesting builds taken out. I come back to the game later and find that sparse content has been added, less than a handful of ships, but more than that the player has been neutered in their options. Ship customization allowed for several viable builds, the endgame was fighting radiants and no loadout I could make guaranteed a victory if they were multiple joined fleets, colonies could, in time and with great investment, become larger and more economically powerful than established core worlds. This is likely a bug, and the thirst bar may have been "copy-pasted" from the hunger bar.I remember hopping in on starsector about a year or two ago, and enjoying the kind of scope and scale and wealth of diversions there were.
![mods were the antithesis of mods were the antithesis of](https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/23751/23751-1551561382-751383676.jpeg)